This is an example tutorial excerpt is taken from Beat Making on the MPC500 by MPC-Tutor. All the example audio and MPC program files used in this tutorial can be downloaded from the following URL:
http://www.mpc-samples.com/demos/mpc500-ebook-examples.zip
Please note that this tutorial contains references to other chapters in the book!
Chopping Breaks
Learn how to chop and zone drum loops - by doing this you can re-arrange loops, change the groove and remove individual hits to make your own kits.
Methods for Chopping Breaks
Why do we want to chop a break? Well, normally it's because we wish to use the drum sounds within the break and generally keep the same atmosphere and production associated with the break, but we need the break to either 'fit' into an existing sequence or we would like to change the groove or note order of the break. We may also wish to perform special tricks to the break or we may simply wish to extract a particular drum sound from the break to use in one of our own beats. Perhaps your break contains some nasty pops and scratches that you would like to remove, or maybe you just want to make a boring old 2 bar loop a little more interesting. There are lots of other reasons for chopping up breaks - for a start, it's a lot of fun and it can be a challenge to transform something quite familiar into something that sounds completely different.
Load up the drum beat 'SIMPLE from the tutorial files and assign it to any pad. This beat has been trimmed and looped already for you using the techniques covered in previous tutorials. The loop is 4 beats long (1 bar) and is 63.9 BPM. Keep your finger on a pad and listen to the beat looping. It's a nice beat (you may recognise it), but it wont sound that good constantly looped in its current state because that roll at the end will become very annoying after a while...
Extracting Your Chops
Before we do anything, lets create a blank program as were going to assign our chops to this program. Go to PROGRAM (mode and pad 6) and on the top line jog wheel to New program. Hit DO IT. Now jog wheel to Rename program and give this program the name SIMPLE. To do this, cursor down to the second line, hold down shift (to give upper case letters) and enter the letters using the pads (as described in earlier tutorials). Hit DO IT.
Right, we are going slice our beat into individual bars. As mentioned above, this is a 4 bar beat play the loop again and count 1,2,3,4 to hear the beats. Each bar contains multiple drum hits for example, bar 1 ends just before the first main snare hit and contains kicks and hats. So to start off, lets create a chopped region of this first bar. Go to TRIM (mode and pad 5):
We have already covered the process of extraction in chapter 11, but well just quickly go through it again in this example. First preview our drum loop, so just press and hold any of the pads on the bottom row. Now, to extract the first bar, we first need to adjust the Trim start and end points. Obviously as this is the first bar, the start point is the start of the entire loop (0), so this is already set for us.
To set the end point, highlight Trim st and jog wheel to the right. You should see an end point has been set to 165382. This is the current end point of the entire loop. Now, we know that the first bar ends just before the first main snare hit comes in, so we need to adjust the end point to occur just before this hit.
Cursor to the right so that the 6 is selected this means our jog wheel movements will change the end point in hundreds of thousands of sample points at a time. Start jog wheeling to the left and reduce the end point to read approximately 55382. Now press and hold any bottom row pad (or pad 11, the PLAY TO function). You should hear that currently, our snare is audible, so we have not yet sliced enough of the end point off.
Continue jogging to the left until it reads 3 5382. Press and hold your preview pad and youll hear that the snare no longer plays at all weve gone back too far. Now jog to the right so it reads 4 5382. This is a bit better you can hear the snare, but its quite short, so were getting there.
Now cursor one place to the right to increase the sensitivity of the jog wheel movements. Change the end point to 41882 and preview. Now there is just a very short click of the snare audible. Cursor to the right again to get maximum sensitivity, and continue to reduce the end point, previewing all the time, until you finally just stop hearing the snare. Once it disappears, start increasing the endpoint again and previewing until the snare comes back again, and back off a point. This is the correct end point for our first chop. I set mine to 41614.
To create a unique sample from this chop, we need to extract. Highlight End and jog wheel all the way to the right until it reads Edit:Select. Highlight Select and jog wheel to the right until it reads Extract:
Hit the flashing DO IT button, and youll see the following:
Thats that for bar 1, so on to bar 2. To create our bar 2 slice, we must return to our original SIMPLE sample so jog wheel back to this. Remember that this sample is currently set to only play the first bar to preview the entire loop again, press and hold pad 9, PLAY ALL.
Bar 2 fundamentally consists of our snare hit, hats and some minor kicks it ends just before the main kick comes in at the start of bar 3; at this point theres also an open hat playing in unison with that kick. So this time we need to set a start point and an end point.
Setting the start point is easy its just the end point from our first slice! So first, remind yourself of that end point by highlighting Trim st and jog wheeling to the right; the end point is 41614. Now go back to the start point and enter this number as the start point just highlight 0, hold down NUMERIC, and use the pads to enter the number, then release NUMERIC.
Now return to the end point and increase it by highlighting the first 4 and jog wheeling to the right. Try 85382 and preview using any pad on the bottom row. Youll hear that our kick/open hat at the start of bar 3 is just audible, so as we did previously, we need to back off a little and keep previewing until this cannot be heard anymore. I finally settled on 82204.
As before, you are now ready to extract, so follow the procedure described previously and this time call the sample SIMPLE-2 and assign to pad A2. Now follow the entire procedure for our last two slices, remembering that the final chop already has its end point set as the ultimate end of the entire loop. Make sure all your samples are now assigned to the first four pads in your SIMPLE program.
If you like, load up the SIMPLE program file from the tutorial files. This is my version of the chopped up beat (you can use your version if you wish). Play the pads A1 to A4 to hear your cuts/slices. First, let's recreate our original beat within our sequencer. Go to SEQUENCE and select a blank sequence; on the top row set the BPM to 63.9. As this is a 1 bar loop, we need to set our sequence as 1 bar long, so press the PARAMS button and jog wheel to Sequence length
Now hit the TIMING CORRECT button set the TC to 1/8; this sets our quantise sensitivity to an eight of a bar (see 015 Editing Sequences Part 1 for more on quantise).
Now navigate to 001.02.00. The easiest way to do this is to use the STEP cursors above the OVERDUB button - as your timing is set to 1/8, this involves press the right STEP key 4 times. Enter your second slice here (pad A2). Enter pad 3 at 001.03.00 and pad 4 at 001.04.00.
Press play - doesn't sound quite right, does it? Some of the beats seem to come in a little too late...
Why it sounds weird
Fixing the end chop
Another method is to time stretch this last chop. For a more detailed discussion of time stretching, take a look at the tutorial 027 Fitting an Instrument Loop to a Beat . Go to TRIM (mode & pad 5) and select SIMPLE-4. Select Edit on the bottom line EDIT and jog wheel to Stretch and DO IT. In Orig set a BPM of 63.9 (this is the BMP of our original break), for New, we need to lower its BPM, so set this to, say, 60BPM. Select a preset of PERC A (i.e. percussion, quality A). Press DO IT you may wish to rename the sample (I call it SIMPLE-9 in the tutorial files).
Now go back to pad A4, set the Tune back to 0, and assign our new SIMPLE-9 here. Press PLAY. The gap has certainly gone, but now it sounds like the beginning of the beat comes in just too quickly, which suggests our new stretched slice is too slow. So return to TRIM and SIMPLE-4 (not our new SIMPLE-9!) and re-stretch it, this time try 61.5BPM and call it SIMPLE-10. Now put our new SIMPLE-10 sample on pad 4 and press PLAY. This is much better.
Chopping it further
Currently our chops are a full bar each. You can of course continue chopping these existing chops even further, in fact, why not chop then right down to the individual drum hits? If we do this, we are no longer limited to just rearranging the structure of the original beat, we can create a 100% original beat as we can treat the chops just like any drum kit.
The method of slicing your chops down to individual hits is identical to the method we used to create the single bar long chops. You can either extract directly from the original SIMPLE loop, or you can take our existing one-bar chops and further slice them instead. Just keep previewing and changing the end point until you hear a clean, click free extraction. I would advise that you initially forget about the drum roll at the end and just stick to the obvious single hits (this can be cut down further later, although as the hits will be very short and obviously cut off, they may not be very usable).
If you open up the SIMPLE folder, youll find a project file SIMPLE load this up to see my final program that I made from this chopped up break. The first thing you may notice is that I've renamed all the samples. I'll talk about this naming convention in later tutorials when I introduce pure and impure kit templates, but for the moment, you can probably work out that 'KH1' refers to a 'kick with a hat laid over it' while K1 simple refers to a 'pure kick' sound.
Using only your best samples
Whats Next?
If youve enjoyed this tutorial from Beat Making on the MPC500, why not order yourself a copy of the entire ebook?
In the rest of the book youll learn how to create entire drum kits, how to create your own breaks, advanced sequencing tricks, special effects with the slider, how to manipulate sounds using built in effects and sample editing features, looping drums and instrument samples, how to create different multisample programs, layer drum sounds, how to record your own beats and many, many more tips and tricks! And dont forget nearly 500 MPC format samples and files!
Most importantly, youll learn how to master your MPC quickly, so no more frustration, no more head scratching and no more wasted time!
To find our more information on the ebook, including a detailed chapter listing, go here and download Beat Making on the MPC500 today !


