Just bought an MPC Live? Then check out these essential MPC Live upgrades and add-ons!
Akai MPC Tutorials by MPC-Tutor. The Original MPC Tutorial Site
Akai MPC tutorials from MPC-Tutor. The original MPC tutorial site which since 2002 has been bringing you practical, hands-on Akai MPC tutorials as well as MPC articles, MPC resources and MPC sounds for the MPC Live, MPC X, MPC Software, MPC Renaissance, MPC Studio, MPC1000, MPC500, MPC5000, MPC2500, JJOS, MPC2000XL and all other legacy MPCs. After checking out all the free MPC tutorials here, head over to my MPC Book Store where you can purchase my critically acclaimed MPC tutorial books, and MPC-Samples.com to get MPC drum kits, multisamples and expansions made specifically for all models of MPC.
Latest MPC Tutorials & Articles
The definitive guide to the Akai MPC X & MPC Live gets it latest update for MPC firmware 2.2.1, now with over 600 pages of MPC X & MPC Live tutorials!
MPC Expansion featuring multisampled recreations of two classic organs, the B3 and the Continental, containing 50 ready-to-play instrument patches for the MPC X, MPC Live, MPC Studio, MPC Renaissance & MPC Touch.
One of the most important skills an MPC beat maker can possess is the ability to chop samples – in this tutorial I take a look at the basics behind developing a quick chopping workflow using the ‘Regions’ chopping method.
Out Now: The complete guide to the MPC Renaissance & MPC Studio running MPC Software 2.0!
This has been my most requested MPC X & MPC Live tutorial ever – how to create ‘standalone’ MPC instruments from your favourite plugins. Check out my unique 3 minute workflow!
The MPC X & MPC Live both have 2GB of RAM inside them, but how much of this is actually available for sampling?
Everything you ever needed to know about MPC X & MPC Live projects, but were afraid to ask!
Use the MPC Live and MPC X to build a life-like acoustic drum kit using round robins chopped from a live break!
Updated for 2.0! In this MPC X & MPC Live tutorial we’ll learn how to create a grimy layered clap using a range of sound design techniques, all entirely within PROGRAM EDIT mode.