Discover various workflows for efficient rearranging of pad layout in your MPC drum kits; suitable for all modern MPCs, MPC Software & MPC Beats.
MPC Studio & MPC Renaissance Tutorials
The MPC Renaissance is the flagship controller for the next generation MPC – the MPC Software. As well as the free MPC Renaissance and MPC Studio tutorials on this page, I’ve also written two entire books dedicated to MPC Studio & MPC Renaissance Tutorials; ‘The MPC Renaissance & MPC Studio Bible‘ (for MPC Software 2.x) and ‘MPC Renaissance & MPC Studio: Sampling Laid Bare‘ (for MPC Software 1.9) with hundreds of pages of hands-on tutorials covering everything you need to know about making beats on the MPC Renaissance & MPC Studio.
Everything you need to know about creating and using MPC Expansion packs! For the MPC X, MPC Live and all MPC Software controllers.
One of the most important skills an MPC beat maker can possess is the ability to chop samples – in this tutorial I take a look at the basics behind developing a quick chopping workflow using the ‘Regions’ chopping method.
Out Now: The complete guide to the MPC Renaissance & MPC Studio running MPC Software 2.0!
The 7th Edition of our bestselling MPC Renaissance & MPC Studio tutorial book is now fully compatible with MPC Software 1.9.
My MPC Software tutorial book, ‘MPC: Sampling Laid Bare’, has now been updated for MPC Software 1.8.2, with over 70 pages of extra content and hundreds of updates throughout the book!
Just received your MPC Renaissance or MPC Studio (or MPC Element) and wondering ‘what next’? This tutorial covers the basics of getting your MPC hardware and MPC Software up and running– quick and to the point!
Make a simple but very usable drum kit in the MPC Software using drum multisamples chopped from a live drum break.
If you are having problems updating your MPC Renaissance or MPC Studio firmware, make sure you check out the resources in this post!
This free MPC Renaissance/MPC Studio tutorial teaches you how to layer drum sounds in the MPC Software & MPC Essentials using ‘Sample Layers’ and ‘Simultaneous Play’.